Sunday, December 27, 2015
Tuesday, December 22, 2015
Art update!
Tuesday, December 15, 2015
New energy minigame
Monday, December 14, 2015
New repair minigame
Wednesday, December 9, 2015
We have an artist!
I haven't been posting too much here recently because all my bad programmer art just makes everything look like a mess. That's all going to change now because we have an actual artist working for us: Eric Eneback
Here's a sneak peak of our cool spacey background!
Here's a sneak peak of our cool spacey background!
Tuesday, September 29, 2015
Molecules minigame!
Saturday, May 16, 2015
Difficulty
Played a bunch of 3-player SpaceHeist in person and it was really cool seeing people communicate and manage to beat it. Had to add some more difficulty levels.
3-player definitely works well. It's going to be a challenge to stop 4-player from being complete madness though!
3-player definitely works well. It's going to be a challenge to stop 4-player from being complete madness though!
Wednesday, May 13, 2015
Sunday, May 10, 2015
Tuesday, April 28, 2015
Repairing
One of the jobs you'll have to do aboard a stolen ship is repairing some of the damage you take. In this repairing module, you have to complete simple phrases to repair a module for one damage. Repairing also removes status effects such as fire from the module, freeing the trapped player inside!
Sunday, March 22, 2015
Spaceheist development progress
I've been working on a little local-multiplayer mobile game with a friend for a while now and I wanted to share some of our progress.
The game is called SpaceHeist and it's inspired by Space Alert and Spaceteam. It's a local-multiplayer mobile game for 2-4 players on the same wifi network as you (tethering works too). The idea of the game is that you and your friend(s) have stolen a spaceship and are flying it away. There are two problems though: the ship is supposed to have a crew of 20 and you don't really know how to fly a spaceship anyway!
A 2-player game takes about 5 minutes and involves frantically switching between the 5 modules and working together to keep the ship from being destroyed by various threats. Each module is a mini-game that helps keep the ship intact. A single module alone is not enough to save the ship so you need to coordinate yourselves between them
We're currently planning on releasing it for free when it's done (with a possible single-purchase to unlock the full game's missions) but it needs a lot more work before then. We did a bunch of testing between iOS and Android phones and the gameplay seems to work well. It felt frantic and we kept laughing as things were going wrong.
The game is called SpaceHeist and it's inspired by Space Alert and Spaceteam. It's a local-multiplayer mobile game for 2-4 players on the same wifi network as you (tethering works too). The idea of the game is that you and your friend(s) have stolen a spaceship and are flying it away. There are two problems though: the ship is supposed to have a crew of 20 and you don't really know how to fly a spaceship anyway!
We're currently planning on releasing it for free when it's done (with a possible single-purchase to unlock the full game's missions) but it needs a lot more work before then. We did a bunch of testing between iOS and Android phones and the gameplay seems to work well. It felt frantic and we kept laughing as things were going wrong.
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