Tuesday, December 22, 2015

Art update!

Spent some time adding the new art from our great artist! I can't believe it's actually starting to look like a proper game now.

There are now 4 different 2-player ship load-outs to playtest and they all seem pretty fun so far. I feel like we're probably about 2 months away from release wheee!










Tuesday, December 15, 2015

New energy minigame

The last one was a bit too complicated so I thought I'd go simpler with this one. Still pretty to make energy!

Monday, December 14, 2015

New repair minigame

Had an idea for an alternate repair minigame, Luckily it turned out just as fun as it was in my head. The touch controls are a bit awkward due to not being able to see under your fat fingers but it still plays fine.

Wednesday, December 9, 2015

We have an artist!

I haven't been posting too much here recently because all my bad programmer art just makes everything look like a mess. That's all going to change now because we have an actual artist working for us: Eric Eneback

Here's a sneak peak of our cool spacey background!

Tuesday, September 29, 2015

Molecules minigame!

I've been working on a new minigame where you have to charge up the ship's hyperdrive by creating molecules from schematics. It's pretty fun so far!

Saturday, May 16, 2015

Difficulty

Played a bunch of 3-player SpaceHeist in person and it was really cool seeing people communicate and manage to beat it. Had to add some more difficulty levels.

3-player definitely works well. It's going to be a challenge to stop 4-player from being complete madness though!

Sunday, May 10, 2015

Fixed it

Feels pretty fun already. Gotta make it a bit nicer-looking though, even as a prototype!

Oops!

I love getting funny glitches when coding. Progress is going well on the game, it's a lot more stable now and we're slowly adding new modules. Almost got enough for 3-player now. Soon it'll be time to get a real artist to make it looks better, I'm excited!

Tuesday, April 28, 2015

Repairing

One of the jobs you'll have to do aboard a stolen ship is repairing some of the damage you take. In this repairing module, you have to complete simple phrases to repair a module for one damage. Repairing also removes status effects such as fire from the module, freeing the trapped player inside!

Sunday, March 22, 2015

Spaceheist development progress

I've been working on a little local-multiplayer mobile game with a friend for a while now and I wanted to share some of our progress.

The game is called SpaceHeist and it's inspired by Space Alert and Spaceteam. It's a local-multiplayer mobile game for 2-4 players on the same wifi network as you (tethering works too). The idea of the game is that you and your friend(s) have stolen a spaceship and are flying it away. There are two problems though: the ship is supposed to have a crew of 20 and you don't really know how to fly a spaceship anyway!

A 2-player game takes about 5 minutes and involves frantically switching between the 5 modules and working together to keep the ship from being destroyed by various threats. Each module is a mini-game that helps keep the ship intact. A single module alone is not enough to save the ship so you need to coordinate yourselves between them

We're currently planning on releasing it for free when it's done (with a possible single-purchase to unlock the full game's missions) but it needs a lot more work before then. We did a bunch of testing between iOS and Android phones and the gameplay seems to work well. It felt frantic and we kept laughing as things were going wrong.