Saturday, May 16, 2015

Difficulty

Played a bunch of 3-player SpaceHeist in person and it was really cool seeing people communicate and manage to beat it. Had to add some more difficulty levels.

3-player definitely works well. It's going to be a challenge to stop 4-player from being complete madness though!

Sunday, May 10, 2015

Fixed it

Feels pretty fun already. Gotta make it a bit nicer-looking though, even as a prototype!

Oops!

I love getting funny glitches when coding. Progress is going well on the game, it's a lot more stable now and we're slowly adding new modules. Almost got enough for 3-player now. Soon it'll be time to get a real artist to make it looks better, I'm excited!