Sunday, March 22, 2015

Spaceheist development progress

I've been working on a little local-multiplayer mobile game with a friend for a while now and I wanted to share some of our progress.

The game is called SpaceHeist and it's inspired by Space Alert and Spaceteam. It's a local-multiplayer mobile game for 2-4 players on the same wifi network as you (tethering works too). The idea of the game is that you and your friend(s) have stolen a spaceship and are flying it away. There are two problems though: the ship is supposed to have a crew of 20 and you don't really know how to fly a spaceship anyway!

A 2-player game takes about 5 minutes and involves frantically switching between the 5 modules and working together to keep the ship from being destroyed by various threats. Each module is a mini-game that helps keep the ship intact. A single module alone is not enough to save the ship so you need to coordinate yourselves between them

We're currently planning on releasing it for free when it's done (with a possible single-purchase to unlock the full game's missions) but it needs a lot more work before then. We did a bunch of testing between iOS and Android phones and the gameplay seems to work well. It felt frantic and we kept laughing as things were going wrong.